THEME: Find the cure to a deadly virus and save mankind!
This was the first room two of us did together with the help of two family members. The host was really friendly and explained the scenario clearly before we began. There were enough problems and things to search to keep us all busy in most parts of the game. It requires certain puzzles to be completed before you move on but I wouldn’t describe it as linear. The clues are displayed on the countdown screen accompanied by a loud noise, which is in keeping with the theme, to make you aware a clue has been given. There were some tricky puzzles to solve, one observational problem really stumped us, even after a clue. Other than this problem, we completed most of the challenges without help even though some of them took us a while and required a lot of team work. It’s a tough game for beginners and we completely missed something near the end so didn’t escape- we had the final code in front of us, just didn’t realise it was there and have time to input it!
ESCAPE TIME: We didn’t!
BEST BITS: The use of props in the problems you had to solve.
SUMMARY: This room is ideal for slightly more experienced players and larger groups. There were some good puzzles but we found some quite difficult. We couldn’t wait to do more breakout rooms but stepped down a difficulty level for our next room!
THIS ROOM IS CLOSING ON SEPTEMBER 17th TO MAKE WAY FOR A NEW ROOM. DO IT WHILE YOU STILL CAN!
THEME: A vial of a deadly poison has gone missing. You must break into the lab and find it before it’s too late.
We had just completed The Dream and really wanted to do another room so stayed on to do Contamination. The hosts explained the scenario with enthusiasm and off we went! The puzzles in this room mainly linked to locks which we like, but the puzzles themselves were brilliant. Throughout the game there was something for us all to be working on. You did have to complete certain sets of puzzles in order to move on but we were all busy all of the time. The puzzles were challenging and we managed most of the game without many clues, which were delivered through the countdown screen when the host thought they were needed. We were so close to the end of the game and really struggled with the final puzzle, mainly because of the time pressure! The host gave us the perfect amount of clues and we managed to escape with seconds to spare. This was a great room with lots of puzzles that we’d never seen before. We really enjoyed it and couldn’t wait to more Lucardo rooms!
ESCAPE TIME: 59.47
BEST BITS: The variety of puzzles and that we’d never seen anything like them before.
SUMMARY: This room is ideal for more experienced players and larger groups. A great room!
THEME: A killer has you locked in their warehouse – you have 60 minutes to escape before he returns and you become the next victim…..
We were greeted by the owner Alex who was a superb host, it was the first time we have been to his rooms yet he treated us like an old friend. The pre-room explanation was great as he gave us the background information to the room.
This is a very large playing area built in a massive warehouse. There are lots of areas which need to be investigated by players. We played as a team of two and found the sheer size of the warehouse a little over whelming as there was so much to look at and play with. However we soldiered on looking in things, observing our surroundings and eventually using the clue system. The clue system is great, you can ask for help at any time using the killer call button – but be warned every clue costs you a minute of your escape time. The clock is continuous and the time is deducted immediately. The reason for the time penalty is to stop constant use of the button, the owner Alex built explained his reason for this, “It makes the help button mean more as people only come to it as a last resort, we have found that players try harder before asking for the help.”
At the start we were a little worried that within the first ten minutes we felt we had not made much progress but with a little more investigation we found our first lead and the game played out from there. We asked for help a couple of times as we struggled to cover all the room with the limited number of players. The clues were nice and cryptic but gave us enough to move forward without giving us direct instructions.
We would recommend this room to teams of 4+ as there is so much to look at and explore however as we proved it is possible to escape in just a pair.
ESCAPE TIME: 49:24
BEST BITS: Having to observe more closely all the areas and making decisions as to which items/puzzles were useful and those which were red herrings.
SUMMARY: This room is ideal for larger groups with a vast area to explore and discover.
THEME: You are being framed for the murder of a young detective. You are in his office. Can you find out who killed him, how and why?
After enjoying Virus the two of us came back with a friend to do this room. As soon as the time began we were off finding clues while our novice friend didn’t really know what she was looking for in the first 20 minutes of the game. Eventually she got in the right frame of mind and got stuck in (although removing the loose floor boards is not required as part of the game – oops!). This was an easier room than virus and we overthought some of the puzzles. There were a lot of locks, which we enjoy, and it was a relatively straight forward room. It was very linear and I would recommend it for a smaller team or beginners.
ESCAPE TIME: 44:15
BEST BIT: It comes together well. We got more engrossed as the game went on and the ending was quite fast paced which we enjoyed.
SUMMARY: A great room for players who like to search high and low for clues and puzzles.
THEME: (It’s quite difficult to describe and is done best by the staff when you arrive). You are in a dream and have to solve puzzles to escape.
We were ready to venture away from the Breakout rooms we had developed a liking for and came across Lucardo after searching online. As we had done over 10 rooms by now we decided to go for a middle difficulty room. We were massively impressed with Lucardo and The Dream. The foyer and all the rooms are really clean and professionally put together. We were greeted by friendly staff who introduced the room enthusiastically and were happy to chat with us about our love of escape rooms. There were a lot of locks in the room which we like as it gives you a sense of satisfaction every time you get one open. It wasn’t very linear to begin with and we could all get on with solving something and dip into one another’s puzzles. One thing we have learnt as a team is to discuss puzzles with each other, especially if it’s not immediately obvious what to do. A puzzle may be really difficult to one person but another person can often just ’see’ what needs to be done immediately (which is possibly why our team works so well!). Lucardo use a similar clue system to Breakout, a screen shows the countdown and clues are given when they think you need them. The clues are usually cryptic and point you in the right direction rather than just tell you what to do. The Dream ends with a particularly difficult puzzle that the staff were impressed with us completing relatively quickly. For this I’d say just think about it, take your time and try different things. A great room and we couldn’t wait to come back for more!
ESCAPE TIME: 46:23
BEST BIT: The variation in puzzles and more than one puzzle can be done at once (initially).
SUMMARY: A brilliant room with a great theme and puzzles throughout – well done Lucardo
This is the post excerpt.
This is the launch of our new blog to review all the escape room companies and their rooms which we have tried over the past twelve months. We are a group of three enthusiasts who love to be challenged in logically thinking and puzzle solving. We have been escaping for around a year and have between us in excess of 120+ rooms. The blog has been created to share our experiences of the companies and the rooms which we have tried. The views on the blog are solely those of our group and in no way reflect other peoples views of any company or room.